All Five Commander Brackets, Side by Side
One chart for the whole system: what each bracket allows, how fast its games end, and where the boundaries between neighboring brackets actually sit.
Up to date: verified against WotC’s February 9, 2026 update
- 1 Exhibition
Theme and fun over raw power
Game length turn 9+ Games go at least 9 turnsGame Changers None - 2 Core
The classic casual Commander experience
Game length turn 8+ Games go at least 8 turnsGame Changers None - 3 Upgraded
Tuned decks, beefed up beyond the precon level
Game length turn 6+ Games go at least 6 turnsGame Changers Up to 3 - 4 Optimized
The strongest deck you can build, no holds barred
Game length turn 4+ Games can end by turn 4Game Changers Unlimited - 5 cEDH
Competitive Commander, where winning is the point
Game length any turn Games can end on any turnGame Changers Unlimited
| Rule | 1 Exhibition | 2 Core | 3 Upgraded | 4 Optimized | 5 cEDH |
|---|---|---|---|---|---|
| Game Changers | None Not allowed | None Not allowed | Up to 3 Limited | Unlimited Allowed | Unlimited Allowed |
| Mass land denial | None Not allowed | None Not allowed | None Not allowed | Allowed Allowed | Allowed Allowed |
| Extra turns | None Not allowed | Limited Limited | Limited Limited | Allowed Allowed | Allowed Allowed |
| 2-card infinite combos | None Not allowed | None Not allowed | No early combos Limited | Allowed Allowed | Allowed Allowed |
| Banned list | Applies | Applies | Applies | Applies | Applies |
The single Commander banned list applies in every bracket. Tutor limits were removed from all brackets in the October 2025 update.
Where the lines are drawn
Bracket 1 (Exhibition) vs Bracket 2 (Core)
Bracket 2 (Core) decks are still casual and unoptimized, but they are genuinely trying to win the game. Exhibition decks are built around a theme first; Core decks are built around a strategy first.
Bracket 2 (Core) vs Bracket 3 (Upgraded)
Bracket 3 (Upgraded) decks are carefully tuned, can include up to three Game Changers, and aim to end games around turn six or later. Core decks are looser, slower, and run zero Game Changers.
Bracket 3 (Upgraded) vs Bracket 4 (Optimized)
Bracket 4 (Optimized) removes the guardrails: unlimited Game Changers, mass land denial, early combos, and chained extra turns are all fair game. Bracket 3 keeps the casual social contract; Bracket 4 is "the strongest deck you can build."
Bracket 4 (Optimized) vs Bracket 5 (cEDH)
Bracket 5 (cEDH) uses the same card pool but is defined by the competitive metagame: decks are chosen and tuned against the expected field, and winning is the only goal. Bracket 4 is "my strongest deck"; Bracket 5 is "the format's strongest deck."
Dig deeper
Read the full rules and play expectations for each bracket: Bracket 1 (Exhibition), Bracket 2 (Core), Bracket 3 (Upgraded), Bracket 4 (Optimized), Bracket 5 (cEDH), or take the 2-minute quiz to find where your deck lands.