All Five Commander Brackets, Side by Side

One chart for the whole system: what each bracket allows, how fast its games end, and where the boundaries between neighboring brackets actually sit.

Up to date: verified against WotC’s February 9, 2026 update

  1. 1 Exhibition

    Theme and fun over raw power

    Game length turn 9+ Games go at least 9 turns
    Game Changers None
  2. 2 Core

    The classic casual Commander experience

    Game length turn 8+ Games go at least 8 turns
    Game Changers None
  3. 3 Upgraded

    Tuned decks, beefed up beyond the precon level

    Game length turn 6+ Games go at least 6 turns
    Game Changers Up to 3
  4. 4 Optimized

    The strongest deck you can build, no holds barred

    Game length turn 4+ Games can end by turn 4
    Game Changers Unlimited
  5. 5 cEDH

    Competitive Commander, where winning is the point

    Game length any turn Games can end on any turn
    Game Changers Unlimited
What each Commander bracket allows: Game Changers, mass land denial, extra turns, and two-card infinite combos
Rule 1 Exhibition 2 Core 3 Upgraded 4 Optimized 5 cEDH
Game Changers None Not allowed None Not allowed Up to 3 Limited Unlimited Allowed Unlimited Allowed
Mass land denial None Not allowed None Not allowed None Not allowed Allowed Allowed Allowed Allowed
Extra turns None Not allowed Limited Limited Limited Limited Allowed Allowed Allowed Allowed
2-card infinite combos None Not allowed None Not allowed No early combos Limited Allowed Allowed Allowed Allowed
Banned list Applies Applies Applies Applies Applies

The single Commander banned list applies in every bracket. Tutor limits were removed from all brackets in the October 2025 update.

Where the lines are drawn

Bracket 1 (Exhibition) vs Bracket 2 (Core)

Bracket 2 (Core) decks are still casual and unoptimized, but they are genuinely trying to win the game. Exhibition decks are built around a theme first; Core decks are built around a strategy first.

Bracket 2 (Core) vs Bracket 3 (Upgraded)

Bracket 3 (Upgraded) decks are carefully tuned, can include up to three Game Changers, and aim to end games around turn six or later. Core decks are looser, slower, and run zero Game Changers.

Bracket 3 (Upgraded) vs Bracket 4 (Optimized)

Bracket 4 (Optimized) removes the guardrails: unlimited Game Changers, mass land denial, early combos, and chained extra turns are all fair game. Bracket 3 keeps the casual social contract; Bracket 4 is "the strongest deck you can build."

Bracket 4 (Optimized) vs Bracket 5 (cEDH)

Bracket 5 (cEDH) uses the same card pool but is defined by the competitive metagame: decks are chosen and tuned against the expected field, and winning is the only goal. Bracket 4 is "my strongest deck"; Bracket 5 is "the format's strongest deck."

Dig deeper

Read the full rules and play expectations for each bracket: Bracket 1 (Exhibition), Bracket 2 (Core), Bracket 3 (Upgraded), Bracket 4 (Optimized), Bracket 5 (cEDH), or take the 2-minute quiz to find where your deck lands.