The MTG Game Changers List: All 53 Cards
Game Changers are the cards Wizards says “easily and dramatically warp Commander games.” They define the bracket boundaries: zero allowed in Bracket 1 and Bracket 2, up to three in Bracket 3, and unlimited in Brackets 4 and 5. Every card here is fully legal; the list only caps how many you can run in the lower brackets.
Up to date: verified against WotC’s February 9, 2026 update
White (7)
- Drannith Magistrate Creature
Shuts off every opponent’s commander for two mana, a lopsided lock piece in a commander-centric format.
- Enlightened Tutor Instant
One-mana tutor for any artifact or enchantment, finding the exact combo or engine piece on demand.
- Farewell Sorcery
A modal exile-everything reset that erases entire boards; Wizards judged the full wipe too punishing for casual tables.
- Humility Enchantment
Turns every creature into a vanilla 1/1, invalidating commander-based strategies across the whole table.
- Serra’s Sanctum Land
A Gaea’s Cradle for enchantments: explosive mana far beyond what a single land slot should provide.
- Smothering Tithe Enchantment
Generates an avalanche of Treasure off every opponent’s draws, snowballing mana advantage out of reach.
- Teferi’s Protection Instant
A one-card escape hatch from any board wipe, combo turn, or alpha strike. It warps how games end.
Blue (10)
- Consecrated Sphinx Creature
Draws two cards off every opponent’s draw step; left unanswered, it buries the table in card advantage.
- Cyclonic Rift Instant
A one-sided board reset at instant speed that routinely ends games on the spot.
- Fierce Guardianship Instant
A free counterspell whenever your commander is out: protection and disruption at zero cost.
- Force of Will Instant
The definitive free counterspell, enabling safe combo turns and unbeatable defense at no mana cost.
- Gifts Ungiven Instant
A four-card tutor that assembles graveyard combos no matter which pile opponents choose.
- Intuition Instant
Instant-speed three-card tutor that turns any redundancy into a guaranteed combo piece.
- Mystical Tutor Instant
One mana to put any instant or sorcery on top: cheap, precise combo assembly.
- Narset, Parter of Veils Planeswalker
Locks all three opponents out of drawing extra cards while digging you toward your own pieces.
- Rhystic Study Enchantment
Taxes every spell at the table and generates overwhelming card advantage over a long game.
- Thassa’s Oracle Creature
The premier two-card-combo win condition: an alternate win stapled to a two-mana creature.
Black (10)
- Ad Nauseam Instant
Draws ten-plus cards in one shot at instant speed, fueling single-turn combo kills.
- Bolas’s Citadel Artifact
Casts your whole library off your life total, chaining into full combo turns.
- Braids, Cabal Minion Creature
A repeating sacrifice engine that locks developing players out of the game entirely.
- Demonic Tutor Sorcery
The gold standard tutor: any card, two mana, no restrictions.
- Imperial Seal Sorcery
A one-mana Vampiric Tutor variant, the cheapest possible path to the exact card you need.
- Necropotence Enchantment
Converts life into a hand of seven-plus fresh cards every single turn.
- Opposition Agent Creature
Flash it in to steal every opponent search; it punishes fetch lands and tutors across the table.
- Orcish Bowmasters Creature
Punishes every opponent draw effect with free amassing army value at instant speed.
- Tergrid, God of Fright Creature
Turns every discard and sacrifice effect into a one-sided theft engine that feels miserable to play against.
- Vampiric Tutor Instant
One mana at instant speed for any card on top of your library.
Red (3)
- Gamble Sorcery
A one-mana tutor for any card, red’s cheapest unrestricted search.
- Jeska’s Will Sorcery
A massive mana burst plus card access in one card, powering explosive combo turns.
- Underworld Breach Enchantment
Replays your whole graveyard for one turn, a notorious combo engine.
Green (7)
- Biorhythm Sorcery
Sets every life total to creature count, frequently killing multiple players at once. It was unbanned straight onto this list.
- Crop Rotation Instant
One mana fetches any land, including the format’s most powerful utility lands, at instant speed.
- Gaea’s Cradle Land
A single land that produces absurd mana in any creature deck.
- Natural Order Sorcery
Four mana to cheat the most powerful green creature in your deck directly into play.
- Seedborn Muse Creature
Untaps everything on every opponent’s turn: effectively four turns for the price of one.
- Survival of the Fittest Enchantment
A repeatable creature tutor that assembles any toolbox or graveyard combo.
- Worldly Tutor Instant
One mana at instant speed for any creature on top of your library.
Multicolor (4)
- Aura Shards Enchantment
Free artifact and enchantment destruction on every creature, a one-sided lock in token decks.
- Coalition Victory Sorcery
An alternate-win button in five-color decks, unbanned in April 2025 directly onto this list.
- Grand Arbiter Augustin IV Creature
A commander-slot stax tax that makes everything opponents do cost more, forever.
- Notion Thief Creature
Flashes in to steal every extra card opponents would draw, brutal against wheels and draw spells.
Colorless & Lands (12)
- Ancient Tomb Land
Two mana from a single untapped land, every turn, from turn one.
- Chrome Mox Artifact
Zero-cost mana acceleration that powers explosive early starts.
- Field of the Dead Land
An unbounded stream of free Zombies just for playing lands.
- Glacial Chasm Land
A repeatable "can’t be attacked" lock that stalls combat-based tables indefinitely.
- Grim Monolith Artifact
Three mana from a one-card investment, premium fast mana for combo decks.
- Lion’s Eye Diamond Artifact
Three free mana for graveyard combo decks: a Black Lotus with a build-around drawback.
- Mana Vault Artifact
Three mana on turn one for a single black-bordered card.
- Mishra’s Workshop Land
Three mana for artifacts from one land; degenerate acceleration in artifact decks.
- Mox Diamond Artifact
Zero-cost fixing and acceleration for a trivial drawback.
- Panoptic Mirror Artifact
Imprints a spell to recast free every upkeep, extra-turn loops included. Unbanned in April 2025 onto this list.
- The One Ring Artifact
Protection plus an escalating draw engine in any deck, for four generic mana.
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A one-card tax that strangles creature decks across the whole table.
Notably not Game Changers
The questions everyone asks. These cards and groups are deliberately off the list:
Sensei’s Divining Top, Mana Drain & other "strong staples"
Since the October 2025 philosophy update, Game Changers are cards that "easily and dramatically warp Commander games," not merely powerful or expensive ones. Strong-but-fair staples stay off the list.
Kinnan, Urza, Yuriko, Winota & other strong commanders
Ten cards (mostly powerful commanders and big haymakers like Expropriate) were removed from the list in October 2025. A strong commander tells you the deck’s bracket by intent; it doesn’t need a list to police it.
Lutri, the Spellchaser
Unbanned in February 2026 with a unique status: banned only as a companion. It is legal in your 99 and as your commander, and it is deliberately not a Game Changer.
Not sure what bracket your deck is?
Count your Game Changers, then take the 2-minute bracket self-assessment, or read the side-by-side bracket comparison.